|ME/Stefanija....looking like I want to sit down on this couch in front of my work.|
I just had to figure out how to do it first....
Ya wanna check it out? First place to stop?
Mark's blog! He has a couple of posts that explain the gallery.
Post 1 and Post 2
|The gallery wall!|
Mark has also sent me this info about the gallery and his philosophy:
The Pietmond Art Crawl galleries — Norum, SoSo West, SoSo East, Something To CHRO About, and the Tower of TILE — are small, closely packed exhibit spaces within the Second Life mainland village of Pietmond, a burg of my own creation. Featured art focuses on collage media, but also includes photography and non-collage abstraction. The village itself is a type of collage of various buildings and objects I’ve accumulated and then fiddled around with over my 3 years of existence within that virtual reality. Most are also freebie objects/structure.
I do not charge artists for exhibit space, and all of Pietmond’s current exhibitors, myself excluded, are not that familiar with Second Life. So I set up the space, create the virtually physical artwork, and do some limited inworld promotion through various, established art groups such as Art and Artist’s Network and SL Art Collectors.
Good website on how to set up your own SL art gallery is here:
Each of the art pieces found in the Pietmond Art Crawl galleries can be purchased inworld for approx. 200-300 Linden dollars, which may sound like a lot but is really the equivalent of 1 or 2 “Real Life” US dollars. The artwork is created by, first, uploading earmarked picture textures to SL for the cost of a few cents apiece (and, of course, with permission from the creating artists), then mounting them on building blocks known as prims, short for primitives. In my own galleries a picture is usually made up of a single prim, but Second Life artworks can be composed of several and perhaps many such building blocks, sometimes imbedded with complex programming scripts as well. A great blog archive on the enormous potential of virtual art, geared specifically toward Second Life, is here:
Not Possible in Real Life:
He writes:: "I’m not a newbie in SL, but neither am I that old either, virtually speaking, in comparison to some. Second Life has been around since 2003, with perhaps a peak interest in it, from an outside world perspective, coming in 2007."
Thanks thanx txxxx Mark for all this cool stuff!! Happy holidays!